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With a proper 5.1 audio setup, or a good set of surround-sound headphones, the player will experience the game the way it was meant to be played. The sound design is really where the game shows the most polish. Instead, he is on a massive space station with a wide range of areas to explore and even more ghoulish creatures to fear. No longer is Isaac relegated to dark hall after dark hall. Not only are the graphics a step up from the first Dead Space, but the sound and visual design is a notch higher as well. The tension in this game is built masterfully. The blurring division between what is real and imagined not only heightens the difficulty but makes the experience genuinely terrifying. There are moments when the world around him will change, turning even more nightmarish, and manifesting his past mistakes. The events of the first game left him a shell of a man.
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This brings us to the main new aspect within Dead Space 2 which is the Isaac Clarke’s state of mind. As playtime progresses the truth about Issac Clarke’s mental condition is revealed… as is the true source of recurring nightmares from the last three years. And it only gets more disturbing from there. With no gun or weapon, he must escape and discover the cause of this recurrent horror. Right from the get-go, the player is forced to run for his life as the people around are slowly transformed into monsters. I will say that Dead Space 2 has some of the most disturbing images seen within a story game this year. But going into all the set-piece details would be a disservice as it is the experience that makes it all worth playing. He is thrown directly into Clarke’s position: fighting off the necromorphs, conserving ammo and trying to stay alive. It can be a frightening experience – yet also rewarding. As Clarke, the player finds the darkest horrors from his imagination sneaking around every corner in the space station.